MatataStudio News

Russia Kindergarten Coding Class Case Study

This is a great tool to practice in a game way such important skills as STEAM as well as communication and problem solving. And it all comes with a free screen Matatalab sets which combines with our kindergarten curriculum in great way!

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Hong Kong Primary School Coding Class Case Study

Matatalab is a very great STEM tool for our students. They have learnt to enjoy the process of problem solving, sharing ideas within groups. This helps Teachers create an effective lesson. Last year, we also included Matatalab in STEM FUN DAY, higher grade students tried to use Matata to complete some missions. They found it interesting too! 

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US STEM Summer Camp Coding with Robotics Case Study

The Matatalab Robot is a very fun and adaptable way to teach young children the use of coding, programming, and robotics. I can now think of endless ways this can be used in the classroom or for teaching young children who have interest in robotics and coding. 

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Canada K-2nd Grades STEM Enrichment Case Study

Students were very motivated to write once we had made a character together and they had seen my demonstration. That students could write only to recite their story and not to have all of the spelling mistakes corrected is also a motivator: let students read their own creative writing. It was good to have short stories because we quickly saw that the...

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Colombia 1st Grade Coding Class Case Study

After the class using Matatalab, students asked us when we are going to use them again. Probably, we will use them next year, to work not just computational thinking, or ICT topics. With the rest of ICT teachers, we are thinking about the possibility to use them to introduce the first steps in each subject or, even we are thinking about the...

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Belarus Senior Preschool teach robotics Case Study

The recording function, dancing,  repeat, drawing, Storytelling, paper craft, accessories for the both sides of the robot.Inspires the scale and horizons that Matatalab opens and helps to bring to life: contests, competition.  

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